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Wednesday 22 September 2010

Blade Kitten - Demo Impressions

Never heard of Blade Kitten before? pretty understandable I suppose. Anyway I'll brief you on the basics, your some sort of pink, half kitten, half human girl... accompanied by a magical floating sword.

Turns out if you give a cat a sword, they're essentially a Ninja. Blade Kitten is a 2D platformer, where you jump, climb... and battle across numerous themed stages. The demo kicks off with a brief introduction to the story, this blonde girl blows up your ship, and steals something from you, you have to pursue.

The level is a mixture of platforming elements, with occasional puzzles, and battle sequences. Platforming gameplay handles well, although at times the controls can feel ever so slightly 'floaty' overall it does play very well, the combat is quite basic, you can either do a standard attack with your sword - or throw it out. However health regenerates so what I got to play in the demo was a breeze, you could largely mash your way through the stage, occasionally mixing up some guard mechanics for the tougher foes.

The platforming elements aren't too challenging either. I did find myself hoping it'd gets more difficult as the game progresses, certainly, but still almost entirely devoid of challenge I did manage to get a fair bit of enjoyment out the demo. To it's credit the game features tonnes of collectibles, unlock-ables, and brilliant level design. Pretty much every section has a secret area, and the collectables make you feel very rewarded for the exploration.

On top of that, the game offers a great visual style. It's 2.5D, and presents itself almost at the quality of some of those half comic book half computer animated cartoon shows on the kids channels. Storm Hawks comes to mind but you'll probably get a better picture, with a picture.



 All in all, Blade Kitten was good fun, the gameplay itself was solid, and the collectables and potential unlockables kept me interested. The game screams high production values, with impressive styling and voice acting. I just hope the difficulty will pick up significantly, as the game progresses, else some of the more hardcore platformer, players might be turned off by the title. Give it a go if you can, and let me know what you thought. 

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